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813 Uppsatser om Imagery patterns - Sida 1 av 55
ELITSTYRKELYFTARES VISUALISERINGSUPPLEVELSER OCH AVSIKTLIG TRÄNING
Imagery is an individual and cognitive process (Morris, Spittle, & Watt, 2005). This study has therefore qualitatively examined following objectives: (1) elite powerlifters imagery experiences and (2) if elite powerlifters use imagery deliberately. Five elite powerlifters participated in the study (3 men, 2 women), they were 21-37 years old (M = 27.6; SD = 6.1). The Individual Profile of Imagery Experiences in Sport (IPIES; Weibull, 2008b) was modified and used to meet the objectives for the study. Imagery was used by all elite powerlifters.
EN KVALITATIV STUDIE OM SVERIGES FRÄMSTA BOWLARE OCH DERAS VISUALISERINGSUPPLEVELSER
The objectives of this study was to (1) examine Swedish professional bowlers understanding of imagery (2) their experience in imagery (3) see if there was interest in improved use of imagery within bowling. Twelve professional bowling players (M = 30.42), all male, took part in the study. Six of the players were ranked among the best in the world. The instrument that was used was The Individual Profile of Imagery Experiences in Sport (IPIES, Weibull 2008). The result showed that eleven of twelve use imagery within bowling.
Den rosa annonsen: en kvantitativ studie om homosexuellt bildinnehåll i reklam och dess effekter
Previous studies have pointed out the potential risks involved with targeting homosexual consumers by using ads with homosexual imagery in mainstream media. Many of these studies have indicated that there may be drawbacks with exposing heterosexuals to these kinds of advertisements. The purpose of this paper is to investigate whether this is true for all groups of heterosexual consumers. An experimental study was carried out to examine the effects of explicit homosexual imagery on a heterosexual group with a generally positive attitude towards homosexuality. Empirical evidence suggests that homosexual imagery does not elicit any negative reactions among these heterosexual consumers.
Elitdressyrryttares visualiseringsupplevelser samt deras förståelse och upplevelse av instrumentet the Survey of imagery experiences in sport
Blakeslee och Goff (2007) föreslår att dressyrryttares visualiseringsfärdigheter bör skilja sig från andra sporter som inte involverar ett djur. Enligt Murphy, Nordin och Cumming, (2008) finns det ett behov av ett instrument som tar hänsyn till visualiseringstyp, funktion och dess utgång. The survey of imagery experiences in sport (SIES; Weibull & Wallsbeck, 2009; Wallsbeck & Weibull, 2009) är ett relativt nytt instrument som mäter dessa variabler. Syftena i denna studie var därför att: (1) studera elitdressyrryttares visualiseringsupplevelser, (2) studera elitdressyrryttares förståelse och (3) upplevelse av instrumentet SIES. En kombination av kvalitativ och kvantitativ metod användes i studien.
Ljudföreställningens inverkan på ljuddetektion
Mental ljudföreställning (eng. auditory imagery) innebär att uppleva ett ljud för sitt inre i frånvaro av yttre sinnesintryck. Tidigare studier har visat att ljudföreställning kan inverka såväl faciliterande (t.ex. Farah & Smith, 1983) som interfererande (t.ex. Okada & Matsuoka, 1992) på perceptuell ljuddetektion.
Motionärers frivilliga och spontana visualiseringsupplevelser
Motion är viktigt för vår hälsa, men många som börjar motionera slutar inom en snar framtid (Fallon, Hausenblas, & Nigg, 2005). Det är därför viktigt att utveckla strategier som motiverar människor till träning. Visualisering är en teknik som visats ha en motivationshöjande effekt hos motionärer. Kim och Giacobbi (2009) menar dock att det finns ett behov av att skilja på innehåll, syfte och effekter inom motionsvisualiseringen och att ett nytt mätinstrument därför behövs. Syftena med studien var därför att: (1) utveckla och testa mätinstrumentet the Individual Profile of Imagery Experiences in Exercise (IPIEE; Weibull & Johnsson 2010), samt att (2) studera motionärers frivilliga och spontana visualiseringsupplevelser.
"April, May, June". En mönsterkollektion för textil.
I have worked with patterns for textiles, and the goal of the project was to makethree patterns in one colorway. My wish was that the patterns would be relatedeither in motif or colorway, or both. I wanted the patterns to be seen as a minicollection. My aim was to make three patterns that would serve as home textiles.I decided to print the patterns digitally on fabric, but also to customize the designof the pattern repeats to be printed in rotary printing. I wanted to work within thelimits of what is possible to produce in terms of colors and repeat sizes.One of my goals with the project was to clarify for myself what the essence of mydesign is, and to create a collection that reflects me as a designer.
Formgivning av möbler i SWISSPEARL Carat
This thesis concerns partial discharges in stator windings and the possibility of analyzing data using statistical methods. Partial discharges, or PD, are a physical phenomenon in which discharges occur locally due to large electric fields. PD can occur in or adjacent to the insulation of stator windings and causes breakdown of the insulating materials. PD measurement can provide an idea of how widespread the PD activity is. A technique to measure and analyze PD that has become very popular over the last few decades is phase resolved PD patterns.
Systemutvecklares erfarenhet av arbete med Design Patterns
Design Patterns introducerades på 1990-talet och användningen sades medföra en rad fördelar som skulle hjälpa systemutvecklare i deras arbete. Bland annat skulle Design Patterns underlätta för systemutvecklarna att kommunicera med varandra samt ge en bättre överblick över och förståelse för systemarkitektur genom en höjd abstraktionsnivå. Systemutvecklaren skulle även få en ökad förståelse för god design. Två kritiska artiklar fick oss att vilja beskriva hur systemutvecklare som aktivt arbetar med Design Patterns upplever att centrala fördelar uppfylls. Vi genomförde fyra fallstudier där vi intervjuade erfarna systemutvecklare och vår slutsats är att de upplever att fördelarna med Design Patterns uppfylls.
Statistisk analys av partiella urladdningar
This thesis concerns partial discharges in stator windings and the possibility of analyzing data using statistical methods. Partial discharges, or PD, are a physical phenomenon in which discharges occur locally due to large electric fields. PD can occur in or adjacent to the insulation of stator windings and causes breakdown of the insulating materials. PD measurement can provide an idea of how widespread the PD activity is. A technique to measure and analyze PD that has become very popular over the last few decades is phase resolved PD patterns.
Vektorkvantisering för kodning och brusreducering
This thesis explores the possibilities of avoiding the issues generally associated with compression of noisy imagery, through the usage of vector quantization. By utilizing the learning aspects of vector quantization, image processing operations such as noise reduction could be implemented in a straightforward way. Several techniques are presented and evaluated. A direct comparison shows that for noisy imagery, vector quantization, in spite of it's simplicity, has clear advantages over MPEG-4 encoding..
Gränserna mellan ornamentik och improvisation är flytande
The catchphrase this project has been; the boundaries between ornamentation and improvisation are fluid.My aim was to focus on my work process, giving me the space and time so develop my design further regarding shape, color and combination of different styles in patterns.This is an explorative project where patterns were created without a predetermined product of which the patterns would be applied. In a later stage the character of the pattern determined which product that would be most suitable for application.It resulted in a collection of patterns for wallpaper and clothing. The motives are foxes, geometrical shapes and squares from a notebook. These motives form an ornamental expression in the patterns with the purpose of embellishment and therefore increase the emotional value of the product..
Mönsterminnen - att skapa nya mönster av gamla minnen
This is a project about creating new patterns from childhood memories of patterns. I havebeen reaserching the possibility to add further value to a pattern in terms of memories, stories,associations and feelings.The goal has been to create new patterns from other peoples memories of patterns. It hasalso been my purpose to develop my skills and feel more comfortable in the creating of patterns.The questions at issu has been:How can I tell a story with a pattern?How can I communicate a feeling or a mood with a pattern?How does our memory image and an interpretation effect the process and the end result?I interviewed nine people. The questions during the interview was:Your name and age?Where was the pattern you?r going to talk about placed?How did it look like?What kind of feelings or emotions do you connect with this pattern?Someting else you whant to tell about the pattern?I created five patterns and during the process with the interviews I realised the importance ofshowing the stories in the end result.
Logos som grund för en könsneutral Gud
The purpose of this thesis is to examine the Greek expression Logos found in the Gospel of John, to discover if it is possible to expand the term in such a way that female, male and gender neutral imagery of God can be generated from it. This is done by enumerating the wide range of meanings that logos can concur, found in the different contexts of the Christian Bible and within Hellenism, including Gnostic texts. These different meanings of logos are examined in order to see in what way they can generate new images of God as related to the purpose. The results show that it is indeed achievable to produce such images from Logos, a term that has chiefly been regarded as a masculine one. This is mainly based on the fact that many of Logos qualities can be said to be gender neutral in terms of being widely described as superhuman; it is among other attributes called light, life and eternal.
Patterns of Touch : En analys av touchspel till iPad utifrån gränssnittspatterns
For this essay we used pattern theory from interface design and applied it in an analysis of touch games. In order to make full use of the patterns, we selected five of them and adapted these slightly with the help of game related patterns to be useful for the framework of this essay. The selection of games were the top eight games on the App Store?s ?What?s Hot?. The results showed, among other things, that the games had a clear focus on getting a pleasant apperance, and they did it relatively well.